Exploring Immersive Simulation: Insights from Raphael Colantonio on Gaming's Evolving Genres

Noelle Westbrook

Aug-18-2024

Exploring Immersive Simulation: Insights from Raphael Colantonio on Gaming's Evolving Genres

In recent discussions within the gaming community, the term immersive sim has gained significant attention. If you've been wondering about its meaning, insights from Raphael Colantonio, the co-creator of Dishonored and founder of WolfEye, could shed some light.

In an interview with PC Gamer, Colantonio shared his expansive view on what characterizes an immersive sim. He noted that titles from Bethesda and Obsidian could fit this category quite well. He explained that the distinction between first-person RPGs and immersive sims is often vague. While Bethesda games may focus more on numerical attributes, he emphasized that they still depend heavily on the simulation aspect. Actions like amusing a merchant with a clever trick, such as placing an object on their head, embody the spirit of immersive simulation.

Colantonio's perspective is valid, as many mechanics found in Skyrim exemplify elements of immersive simulation. Activities such as purchasing property, creating potions, and acquiring magical knowledge through literature contribute to this experience.

He also expressed that he views Baldur's Gate as somewhat aligned with the immersive sim genre. Colantonio contemplated whether a turn-based format could still qualify as immersive, indicating that he appreciated the direction taken by the developers. His admiration for Baldur's Gate was evident, describing it as an exceptional game.

What are your thoughts on Colantonio's views regarding immersive simulation in gaming?

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